home *** CD-ROM | disk | FTP | other *** search
-
- ================================================================
- Title : ARTIFACT.WAD
- Author : Paul Schmitz
- Email Address : 71776,337
-
- Description : You've been to hell and back, now it's MILLER time!
- Unfortunately the officer you pounded earlier is
- now your new CO. Guess who gets the next S**T
- detail? While boarding the drop ship, you find out
- some strange goings-on are happening at a UAC
- facility in the ANDES mountains. It appears that
- what recently happened on Mars is happening here.
- People rising from the dead, demons and monsters
- gnawing the living. Not good!
-
- You are to meet some undercover investigators at the
- facility who will lead you to a secret base nearby.
- Something about having to climb a waterfall.
- You here a rumor about the discovery of an alien
- artifact that started this whole mess. You also
- hear a story about a UAC backed raid by a
- company of storm troopers that failed miserably.
- The one lone survivor kept babbling about
- "blowing up a mountain", though not the way they
- intended.
-
- The drop ship doors open, and you hit the ground
- running. Great! An entire company of veteran
- spacers gets wiped out, and they send you in alone
- with a pistol, just because you did it before.
-
- Fortunately, a reception party is waiting
- for you. Unfortunately, THIS reception party is not
- the undercover operatives you were to meet! AMBUSH!
-
- Misc Info : This PWAD is actually half of a much larger PWAD I
- constructed that passed 300K. I soon discovered
- the problems with building huge PWADS (can't save
- without bombing out, PC crashed when existing Doom,
- etc). Solved the problem by splitting the level in
- two, but I think I did it in an interesting way. I
- don't want to give anything away right now so read
- the last section HINTS/COMMENTS after you finish
- this PWAD. The second PWAD is nearly complete, but
- won't be ready until September. I need a BREAK, and
- my family needs me.
-
- Additional Credits to : id Software for making THE BEST GAME IN THE COSMOS:
- DOOM. Raphael Quinet and Brendon Wyber, the
- developers of the BEST Doom editor, DEU 5.21.
- Collin Reed for the indispensable program BSP 1.2X.
- L.W. Witek for REJECT 1.0.0. Hank Leukart for the
- ever informative THE "OFFICIAL" DOOM FAQ, and
- Matt Fell for THE "UNOFFICIAL" DOOM SPECS.
-
- Last, but certainly not least, I wish to thank my
- lovely wife Lynn, who allowed me to pursue my
- DOOMing pleasure. By the way, she IS interested in
- forming a DOOM Widows Club for significant others
- who have "lost" loved ones to the addiction
- called DOOM that is sweeping the nation (although
- she talks about doing things to DOOMers that DOOMers
- do to demons, imps, and the other nasties. I have
- begun to sleep with one eye open :). And, of course,
- Jonathan and Matthew (my two boys and future DOOM
- hall of famers), who I stupidly ignored for two
- weeks while learning to build Doom WADs. I hope
- (but doubt) that it was worth it.
-
- HEY, does anyone know where I can get the 5.21 GCC
- version? (I like my levels BIG!!!). Compuserve
- offers DEU 5.21 and DEU 5.2 GCC. I have used
- the DEU 5.21 regular version, and its texture
- alignment program is far superior to the DEU 5.2 GCC
- version - which I currently use.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1 (for now)
- Single Player : Yes
- Cooperative 2-4 Player : Why Not? (haven't played in Coop mode)
- Deathmatch 2-4 Player : Perhaps (limited, not tested)
- Difficulty Settings : Sort of (easy has no monsters, medium and hard do)
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
-
- Build Time : Two months (among earning a living, loving my wife
- and playing with my boys, I squeezed in as much
- time as I could working on this PWAD. I figure
- a good 200 hours worth of work went into both PWADS).
-
- Editor(s) used : DEU 5.2 GCC version, BSP 1.2X, REJECT 1.0.0
-
- Known Bugs : None found - YET! Even with its large size, you can
- save games and exit Doom without crashing your PC.
- There is a spatial anomaly that does not effect game
- play, but it couldn't exist in the "real" world.
- Some textures not aligned properly (need DEU 5.21 GCC).
-
- * Copyright / Permissions *
-
- Authors MAY NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file , with no
- modifications. You may distribute this file in any electronic format
- (BBS, Diskette, CD, etc) as long as you include this file intact.
-
- * Where to get this WAD *
-
- BBS numbers: Software Creations, 508-368-7036
-
- Other: CompuServe, GO GAMERS, Action Games Aids Library (Lib 8)
-
- TO PLAY:
- ============================================
- To play this WAD, put the WAD file in your DOOM directory.
- At the command prompt type: doom -file artifact.wad.
- Pick episode 2.
- ============================================
-
- HINTS/COMMENTS (Don't read until you finish the level).
- ============================================
- Any and all comments are welcome, especially bug discoveries.
-
- Let me say up-front that I love DOOMing. Blowing up hordes of evil is my
- way of relaxing. I always picture myself as the hero Ash, battling
- and destroying the Evil Dead. Nothing pleases me more than whipping
- out my BFG9000 and saying "Yo She-Bitch, swallow this!!"
-
- However, I took a different approach in designing this PWAD. I wanted
- something that was visually appealing, as opposed to a monster
- slay feast. That's why you will see more detail paid to the visual aspects
- than the carnal ones.
-
- I developed these PWADS on a 486 DX2-66MHZ, 16MB RAM, with a Diamond VIPER
- Graphics Accelerator card. I pushed my PC to the limit. As you can guess,
- this level is probably not going to work well for those of the
- computer-impaired (non-486 or pentium systems with low memory and slow
- graphics cards).
-
- I also designed this PWAD to permit some voyeuristic enjoyment for those
- who like to see the big boys tangle. After all, slaying is hard work. Why
- not sit back and let the baddies do all the dirty work while you watch and
- cheer on the sidelines (Come One! Come All! Watch CyberDemon pound the
- living daylights out of Spider Demon (or visa versa).
-
- Yes, that's right! There is a Spider Demon, TWO Cyberdemons, and a handful
- of Barons scattered throughout the two PWADS. But nobody said you have to
- fight them! :).
-
- And as for the BFG9000 (there is one in this PWAD), sorry, drool all you
- want but you'll have to wait for the second PWAD before you can have a crack
- at it (and you will PAY for any attempt to take it, I guarantee it!!!).
-
- And yes, that is a preview of the second PWAD you see through the grates.
- As far as the baddies go in that area - Sure blow them away if you have the
- ammo to waste. They can't hurt you. In fact, you can punch them continuously
- and not take any damage (well, at least I never did). I built this so you
- can have a bit o' fun without getting hurt. I liked laying waste with
- the chaingun. It brought me much satisfaction after battling the Beltway
- home (but they will be back in the second PWAD - so conserve that ammo!).
-
- One thing I tried to do was to preserve the essence of the original complete
- level (which grew to about 500K). I divided this PWAD into two; both coming
- in at around 270K each. By having pieces of both PWADs in each, I tried to
- retain that feel of one big level.
- ============================================
-